The theory was conceived in the 1960s, and was developed further in 1794 by Blumler & Katz, who outlined some possible reasons why somebody might consume a text, and these are:
- Diversion from everyday problems
- Personal relationships and emotional interactions (soap operas are a good example of this)
- Personal identity and constructing an identity through emulating behaviours, values and beliefs of characters
- Surveillance, or gathering information via informational programs such as the news and holiday programs.
In terms of newspapers, the uses and gratifications theory is relevant because people are interested in being 'nosey' in society, keeping an eye on events around the world, and in their own communities, and wanting to be up to date. This sells newspapers every day, and is an integral part of the news industry as a whole.
Denis McQuail expanded on the idea further, by putting forward an even more detailed breakdown on audience motives;
- Information
- Finding out relevant events and conditions in immediate surroundings and the world (this suggests, like Blumler and Katz, that people are interested in what is happening around them),
- Seeking advice, as in informational texts like brochures,
- Satisfying curiosity,
- Learning (documentaries are a good example of this),
- Gaining a sense of security through knowledge.
- Personal Identity
- Finding reinforcement for personal values, such as seeing celebrities and newspapers meet your beliefs to create a bond between the consumer and the media itself,
- Finding models of behaviour, such as subcultural, religious and political trends being emulated by consumers, and creating your own identity from this.
- Identifying with people like celebrities, like David Beckham, who an audience may look up to, and make them feel like they can associate themselves with them,
- Gaining insight into oneself.
- Integrating and Social Interaction
- Gaining insight into circumstances of others; social empathy,
- Identifying with others and gaining a sense of belonging, (linking in with my last point about shared beliefs),
- Finding a basis for conversation and social interaction; people can use media texts to interact with other people, both through their shared interests and through the media itself, like online and through texting,
- Having a substitute for real-life companionship,
- Helping to carry out social roles,
- Enabling one to connect with family, friends and society.
- Entertainment
- Escaping, or being diverted from problems; this can be a reason for why anybody enjoys anything, such as sport, gaming, reading news, or watching a film,
- Relaxing,
- Getting intrinsic cultural or aesthetic enjoyment,
- Filling time,
- Emotional release,
- Sexual arousal.
Proficient/excellent research into audience.
ReplyDelete